[Epic Games] Introduction to AI with Blueprints [RUS]
- ProjectFiles.zip636.32 MB
- 17 Chasing the Player.mp439.45 MB
- 20 Making a Decision Based on Hunger.mp438.53 MB
- 19 Creating the First EQS Query.mp419.29 MB
- 13 AI Perception and the Gameplay Debugger.mp418.93 MB
- 07 Using the NavMesh Bounds Volume.mp417.02 MB
- 22 Using the EQS Testing Pawn.mp416.77 MB
- 21 Creating the Second EQS Query.mp415.72 MB
- 16 Building the Initial Behavior Tree.mp415.42 MB
- 05 Creating the AI Character.mp412.65 MB
- 08 NavMesh Agents.mp412.05 MB
- 14 Using the AI Perception Events.mp412.02 MB
- 10 Nav Mesh and the Gameplay Debugger.mp411.31 MB
- 03 Creating the Project and Environment.mp411.12 MB
- 23 EQS Gameplay Debugger.mp410.47 MB
- 18 Testing the Behavior Tree.mp410.21 MB
- 09 Navigating the Mesh.mp49.71 MB
- 12 Setting up AI Perception.mp47.59 MB
- 06 Navigation Theory.docx5.48 MB
- 25 Next Steps.mp43.77 MB
- 24 Comparing UE4 Implementation to Theory.mp43.04 MB
- 01 Introduction.mp42.25 MB
- 15 Behavior Tree Theory.docx1.14 MB
- 02 Downloading Project Files from Box.docx155.72 KB
- 11 AI Perception Theory.docx67.2 KB
- 04 AI Theory.docx35.83 KB