Gnomon - Modeling and Rendering a Realistic Jumping Spider - Eric Keller
GnomonModelingRenderingRealisticJumpingSpiderEricKeller
种子大小:12.39 GB
收录时间:2025-12-22
磁力链接:
文件列表:32File
- ProjectFiles.7z986.84 MB
- 12. Sculpt spider's surface details in ZBrush.mp4773.61 MB
- 24. Groom and shade the Yeti fur on the spider.mp4759.09 MB
- 10. Create a low-poly spider topology in Maya.mp4698.15 MB
- 11. Create the spider's UV texture coordinates in Maya.mp4643.21 MB
- 25. Breakdown of final spider Redshift render.mp4593.88 MB
- 22. Apply color texture maps to the abdomen fur.mp4550.69 MB
- 07. Refine the segments of the legs.mp4529.94 MB
- 13. Polypaint the spider's fur color pattern in ZBrush.mp4525.21 MB
- 23. Create Yeti for nudes for the spider's head.mp4515.73 MB
- 21. Create Yeti fur nodes for the spider's abdomen.mp4506.39 MB
- 08. Define the spider's eyes and mouthparts.mp4500.39 MB
- 20. Set up Spider's Redshift materials in Maya.mp4474.88 MB
- 02. Overview of basic spider anatomy.mp4467.23 MB
- 18. Pose the jumping spider in ZBrush.mp4466.01 MB
- 05. Rough out the forms of the spider.mp4432.68 MB
- 15. Bake spider detail maps in Substance Painter.mp4429.67 MB
- 14. Export spider texture and displacement maps from ZBrush.mp4426.23 MB
- 09. Finishing the ZBrush spider sculpt.mp4408.33 MB
- 19. Establish basic lighting and view of the spider in Maya.mp4386.22 MB
- 16. Paint spider's exoskeleton in Substance Painter.mp4364.73 MB
- 06. Refine the forms of the Head.mp4347.3 MB
- 03. Using ZBrush ZSpheres to block out the spider.mp4284.25 MB
- 17. Export spider textures from Substance Painter.mp4277.21 MB
- 04. Split the spider mesh into subtools.mp4272.15 MB
- 01. Introduction.mp462.98 MB
- Grafixfather Thanking You.jpg333.36 KB
- Guide How To.txt1.03 KB
- Join Us On Telegram.url121 Bytes
- Join Us For Secret Content.url117 Bytes
- Templatemommy.url116 Bytes
- GrafixFather.url115 Bytes